EcrosoGames was founded by SpaceMyName on October 18th, 2008. All of our games are made with our own open source game engines published on Github. The current engine EG2DMG is based on Monogame and is written in Visual Basic. It supports 2D and 3D, but currently no titles take advantage of the 3D capabilities. Among the games we have released are Stellaxy and Cell Defender.
Our Game Design Philosophy
With modern games chasing compute-heavy realism, we strive to make games that can be played on a wide range of devices. Every game is tested and ensured to run on a wide range of PCs, including low-end and budget options.
All titles released are made from scratch, by human hands, with a creative vision that focuses on Education and Innovation.
Frequently Asked Questions
What is Ecroso?
Ecroso is a transliteration of εχρώσω which doesn't mean anything. It is the Surname of SpaceMyName (Brandon Ecroso).
How many people work at EcrosoGames?
This is hard to answer as a few people have come and gone over the years, but in short anywhere from 2-6 people. Most projects are created by SpaceMyName as a solo developer.
What are our games about?
Anything and everything, we try to make games that are enjoyable to play and have some level of educational value to them.
Where can I find the most up to date information on what is going on?
Our Discord is now the primary source of new info, however major information is released and retweeted by @stellaxygame or @ecrosogames on twitter. We are currently working on a website version of this, TBD.